วันพฤหัสบดีที่ 24 พฤษภาคม พ.ศ. 2555

Unpacking Johann Sebastian Joust

In the last episode of persuasion Games, Ian Bogost, the developer and teacher check indie darling Die Gute Fabrik a game and the debates and the high ideals by its creator . In the 1980s, renowned designer and founder of the GDC Chris Crawford coined the "process intensity" term - an aesthetics of computer games as to whether the data of crisis or simply show audiovisual assets. While the art ...

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